It’s a major step forward and yet it’s still obvious that the concept has a long way to go. PlayStation VR2 is a significant improvement on the original headset in every way. (Click on any publication name to read the full review.) Scores (converted to our full 0-100 scale) are listed only if one has been assigned by the publication itself otherwise, we have grouped the reviews into rough categories, from most to least positive. What are critics saying about the PS VR2?īelow are reviews of the VR2 from a variety of professional sources. There are buttons, though-and the Sense controllers even have joysticks, unlike the PS Move wands. In addition to utilizing some of the same adaptive trigger and haptic technology found in the PS5's DualSense controllers, they also can detect your hand and finger positions (and reflect them in gameplay) without the need to actually press any buttons. The wearable, orb-shaped Sense controllers also represent a radical change from the VR's PS Move controllers, and not just in looks. (That's especially helpful if you happen to be in Daft Punk and need to wear your headset at all hours of the day.) The PS VR2's technical specs also offer a significant graphical performance boost, and early reports suggest it may even out-perform high-end gaming PCs. The new headset also adds haptic feedback and weighs less than its predecessor, and offers "see-through" functionality (thanks to those aforementioned cameras) which allow you to see your real-life surroundings at the push of a button without the need to take off the headset. The display's pixel dimensions per eye (2000 x 2040) are not only vastly superior to the original VR (which was 960 x 1080), they are even slightly superior to the competing Meta Quest 2. (It may also minimize any motion sickness that can be triggered by VR.)Īnd the biggest overall improvement is probably the display: The PS VR2's OLED screen features a 110-degree field of view in 4K, high-frame-rate HDR. That isn't intended to be creepy instead, it makes gameplay more natural as your on-screen character follows your head and eye movements. The new headset features four built-in cameras, plus a pair of inward-facing cameras to track your eye movements. The former is best demonstrated by almost instant set-up, greatly reduced cabling, and the elimination of the need for an external camera to track your movements. Many components have been simplified and/or improved. How does the new PS VR2 compare to Sony's earlier PS VR device? (We're afraid of that even when not wearing a device.) And note that the previous-generation PS VR games are not compatible with the VR2, though some game publishers are offering free or discounted upgrades to their new VR2 versions. You'll also need to clear out a 2m x 2m space by your TV to take full advantage of the device for "roomscale" gameplay-though the requirements for seated gameplay are just 1m x 1m-and the VR2 will let you set custom boundaries to trigger collision warnings if you have an irregular area and are afraid of bumping into things. Using the PSVR 2 requires ownership of a PS5 unlike, say, the Meta Quest 2, games can't be played solely with the headset. The price is steep, though: It's about $550 for the basic hardware, or $600 for a package that includes the most notable launch title, Horizon: Call of the Mountain.Īnd that doesn't even include the price of the console. ![]() ![]() ![]() (A charging station for those controllers is a $50 add-on without it, you can only charge one controller at a time through your PS5.) Also in the box is a set of earbuds which provide 3D audio. ![]() The VR2 package actually includes two key components: the VR2 virtual reality headset (which includes a variety of sensory inputs in addition to a 4K viewscreen that encloses most of your field of vision), and a pair of bulky but lightweight "Sense" controllers shaped like hollowed-out spheres that fit around each hand. The PlayStation VR2 is Sony's newest virtual reality gaming experience for PlayStation 5 owners.
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